Farming (herbs)

Expected profit (expected value, probabilistic life system) growing herbs, per PATCH (seed -> harvest) aggregated per RUN, with the 2% tax already applied on the grimy herb sale. Each patch takes about 80 minutes to grow — that's context, not a gp/hour divisor: the number is per run, not per wall-clock hour. Disease-free patches have no death chance; regular ones do, adjusted by compost.

Filters

Expected value (probabilistic life system) per patch and per run — not a guaranteed harvest. Adjust level, compost and unlocks to your situation.

Equipment

Unlocked disease-free patches

HerbProfit/runProfit/patchROIBreak-evenHerbs/runXP/run
Ranarr weed148,15816,46256.8%3,61673.62,470
Kwuarm139,71515,524811.9%23873.66,317
Toadflax136,47415,1641,030.9%18373.63,117
Snapdragon118,45213,16128.4%5,79173.67,980
Cadantine118,31613,146319.2%51473.69,721
Avantoe101,31111,2571,640.9%8573.64,981
Irit leaf95,65710,6291,918.5%6973.63,929
Dwarf weed82,4319,159734.5%15673.615,554
Lantadyme74,5478,2831,321.1%7873.612,273
Torstol64,4377,16039.5%2,26473.618,188
Huasca42,1004,67811.9%4,91673.68,818
Harralander18,4582,051391.4%6573.61,946
Guam leaf12,3831,376277.4%6273.61,012
Marrentill9,6811,076214.3%6273.61,217
Tarromin8,935993200.6%6273.61,458

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